GopherGfx is a high-level scene graph library written in TypeScript and WebGL2. It was originally written by Prof. Evan Suma Rosenberg.
This version of GopherGfx includes some small modifications to best support the learning objectives in Prof. Dan Keefe's CSci-4611: Programming Interactive Computer Graphics and Games at the University of Minnesota - Twin Cities.
You can view this GopherGfx's source code and auto-generated documentation online:
2D:
3D:
Base:
Specific Materials:
Lighting:
Base:
Additional:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
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