After this tutorial, you should be able to:
Visualization Asset (VisAsset):
a visual building
block or element of a visualization
sourced from real-world artifacts
and materials.
Each panel of your A2 gradients is a VisAsset!
A place to put VisAssets for safekeeping
sorry, you cannot change them
Use the Applets!
For gradients with multiple VisAssets (e.g., discrete lines and
textures),
you will need to repeat the upload process for each panel in
the gradient.
Press down arrow to see instructions!
Click "Save to Library"
Name it anything you like, we suggest gradient1
... gradientN
to correspond with your physical copy
If you see "successfully uploaded", you're done!
Just click "Take a snap with webcam" again!
Press down arrow to see instructions!
Line up your line with the dotted guides
Use the black/white slider to make sure your line shows up
Use the aspect ratio slider to match your line
Click "Save to Library"
Name it anything you like, we suggest gradient1
... gradientN
to correspond with your physical copy
If you see "successfully uploaded", you're done!
Just click "Take a snap with webcam" again!
Press down arrow to see instructions!
Click "Save to Library"
Name it anything you like, we suggest gradient1
... gradientN
to correspond with your physical copy
If you see "successfully uploaded", you're done!
Just click "Take a snap with webcam" again!
z.umn.edu/cs5609-library, go to gradient library
After this tutorial, you should be able to:
Create a folder named "SculptingVis" somewhere you'll remember.
This is where you'll be saving all of the files from this tutorial.
Sculpting Vis has two components. Use the following instructions to install each:
Option 1 (preferred): Docker
If you're comfortable with Python and/or don't want to install Docker,
follow the Python instructions instead.
If you're using a CSE Labs computer or don't want to use Docker on Windows,
use the embedded vis manager instructions.
Hit the down arrow to see install details
Follow the instructions for your operating system (Windows, Mac, or Linux)
Your SculptingVis folder should now have these files:
At the end of this process, verify that you have two
new folders,
"media", and "logs" in the SculptingVis folder.
On Windows, you may need to click "More Info" > "Allow Anyway"
On MacOS, you may need to right click, cmd+click "Open", then click "Open"
this may take a while
sculpting-vis-app
shows up as a Containersculpting-vis-app
to start the Vis Manager You should see the design interface:
At the end of this process, verify that you have two
new folders,
"media", and "logs" in the same folder you downloaded the
installer to.
SculptingVis
folder./Install-SculptingVis-Linux.sh
this may take a while
docker start sculpting-vis-app
You should see the design interface:
This install is advanced and requires command-line usage.
We recommend using the Docker option if you can.
The Vis Manager requires Python version 3.8.10.
It may work with 3.9 and 3.10 but hasn't been tested.
Clone or download the ABR Server GitHub repository to a memorable place
We suggest a folder named "SculptingVis"
Open a terminal to the abr_server
folder, and run:
python3 -m pip install -r requirements.txt
python3 manage.py collectstatic --no-input
python3 manage.py migrate
In a terminal within your abr_server
folder, run:
python3 manage.py runserver
Then, in a browser, go to http://localhost:8000
If you see the design interface, like this, you're done!
RunVisManager.bat
fileYour SculptingVis folder should look like this now:
The Artifact-Based Rendering engine uses the Unity Game Engine.
or, clone the git repository to your SculptingVis folder and checkout the csci5609
branch
it may be named SculptingVisApp-csci5609
Check out the install instructions for the Vis Manager
In a browser, go to http://localhost:8000
Press the 'Play' button
Check and make sure there are no errors in the console
One about 'unable to parse color' is normal
If you see something like the following, you're done!
sculpting-vis-app