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    • Installation
    • Introduction
    • Core Concepts
      • Key Data
      • VisAssets
      • Data Impressions
      • Basic Terminology
      • Media Folder
    • Getting Started Tutorials
      • Start Here - ABR Vis App
      • ABR Design Interface
      • ABR C# Visualization
      • Importing Data
      • Advanced Usage
    • Troubleshooting
    • License

    Creating your first ABR Visualization with the ABR Design Interface

    Often, the most effective way to create a visualization is visually! So, we've provided a way to create visualizations using a drag-and-drop approach: The ABR Design Interface (ABR Compose).

    ABR Design Interface

    If you haven't already, please follow all the instructions in Installation Guide to install the ABREngine Unity Package, design interface and visualization manager before continuing.

    Note

    This tutorial assumes that you have completed the setup steps shown in the ABR Vis App tutorial.

    Part 1: Checking the ABREngine GameObject and configuration

    Verify that the ABREngine GameObject is in your scene, and that the "ABRConfig_VisApp" is selected as the ABR Configuration:

    A screenshot of the Unity Game Engine with ABR set up. The ABREngine GameObject is selected in the left Hierarchy panel, and that GameObject's options are shown in the right side Inspector. Under "Choose ABR Configuration", "ABRConfig_VisApp" is selected.

    Part 2: Verifying the design interface connection

    1. Ensure the ABR Server is running as described in the ABR Vis App tutorial.

    2. In a browser, go to http://localhost:8000 to open the Design Interface.

    3. In Unity, press the Play button. You should see the following output or similar: A Unity screenshot with the Console maximized, and the first few lines of output outlined in a red box. The key is that the output says "State subscriber notifier WebSocket listening."

    Part 3: Next Steps

    1. Import some VisAssets (see videos below)
    2. Creating a visualization (see videos below)
    3. Optionally, follow the Importing Data tutorial to load additional data besides the example dataset.
    4. Optionally, follow the ABR C# Introduction tutorial to learn how to create a visualization in ABR using C# code in Unity.
    Note

    These videos were created with an older version of ABR so the interface looks slightly different. However, the processes remain much the same!

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