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      • ABRFilterExample
      • ABRQueryExample
      • ABRSpaceConvertExample
      • BackgroundColor
      • DebugDraw
      • DisableABRLights
      • GenerateDataAndUseStyle
      • Grabbable
      • Grabber
      • HideShowMenu
      • LightEditor
      • LightEditorTile
      • PerformanceEnhancer
      • SVScreenshot
    • IVLab.ABREngine
      • ABRConfig
      • ABRConfig.Consts
      • ABRConfig.GroupToDataMatrixOverrideFields
      • ABRDataContainer
      • ABREngine
      • ABREngine.StateChangeDelegate
      • ABRInputAttribute
      • ABRInputGenre
      • ABRInputIndexerModule
      • ABRLight
      • ABRLightManager
      • ABRPlateType
      • ABRServer
      • ABRStateParser
      • AnglePrimitive
      • BooleanPrimitive
      • ColormapVisAsset
      • DataImpression
      • DataImpressionGroup
      • DataManager
      • DataPath
      • DataPath.DataPathType
      • DataPoint
      • DataRange<T>
      • DataTopology
      • Dataset
      • FilePathVisAssetFetcher
      • FloatPrimitive
      • GlyphGradient
      • GlyphVisAsset
      • GradientBlendMap
      • HttpDataLoader
      • HttpStateFileLoader
      • HttpVisAssetFetcher
      • IABRInput
      • IABRStateLoader
      • IColormapVisAsset
      • ICoordSpaceConverter
      • IDataAccessor
      • IDataImpressionRenderInfo
      • IDataLoader
      • IDataVariable<T>
      • IFloatPrimitive
      • IGlyphVisAsset
      • IHasDataset
      • IHasKeyData
      • IIntegerPrimitive
      • IKeyDataRenderInfo
      • ILineTextureVisAsset
      • IPrimitive
      • IPrimitiveGradient
      • ISurfaceTextureVisAsset
      • ITextureGradient
      • IVisAsset
      • IVisAssetFetcher
      • IVisAssetGradient<T>
      • IVolumeCoordSpaceConverter
      • IVolumeDataAccessor
      • InstancedMeshRenderer
      • InstancedSurfaceDataImpression
      • IntegerPrimitive
      • KeyData
      • LengthPrimitive
      • LineKeyData
      • LineTextureGradient
      • LineTextureVisAsset
      • MediaDataLoader
      • Notifier
      • PathStateFileLoader
      • PercentPrimitive
      • PointKeyData
      • PrimitiveGradient
      • RawABRInput
      • RawDataset
      • RawDataset.BinaryData
      • RawDataset.JsonHeader
      • RawDatasetAdapter
      • RawPrimitiveGradient
      • RawVisAssetGradient
      • RenderHints
      • ResourceStateFileLoader
      • ResourceVisAssetFetcher
      • ResourcesDataLoader
      • ScalarDataVariable
      • SerializableFloatArray
      • SerializableVectorArray
      • SimpleGlyphDataImpression
      • SimpleLineDataImpression
      • SimpleLineRenderInfo
      • SimpleSurfaceDataImpression
      • SimpleSurfaceRenderInfo
      • SimpleVolumeDataImpression
      • StateLocalVisAssetFetcher
      • SurfaceKeyData
      • SurfaceTextureGradient
      • SurfaceTextureVisAsset
      • TextStateFileLoader
      • TypeExtentions
      • UnityObjectSerializer
      • UpdateLevel
      • VectorDataVariable
      • VisAsset
      • VisAssetGradient
      • VisAssetLoader
      • VisAssetManager
      • VolumeKeyData
    • IVLab.ABREngine.Examples
      • CSVToPoints
      • CreateDataset
      • InteractiveState
      • MtStHelensData
      • MtStHelensVisDriver
    • IVLab.ABREngine.ExtensionMethods
      • DirectoryInfoExtensions
      • ScriptableObjectExtensions
    • IVLab.ABREngine.Legends
      • ABRLegend
      • ABRLegendEntry
      • ABRLegendEntry.Label
      • ABRLegendGeometry

    API Overview

    Here are the most important classes start out making visualizations with C# and ABR. Check out the Creating a C# ABR visualization tutorial for more examples.

    ABREngine

    Class Importance
    ABREngine This is the main ABR Engine class. ABREngine is a singleton, meaning that you will most often access an instance of this class with ABREngine.Instance.
    ABRConfig Main configuration class for ABR. Create an ABRConfig using Assets > Create > ABR > ABR Configuration and modify as necessary.
    ABRStateParser Main class for serializing and deserializing ABR states

    Data

    Data Loading

    Class Importance
    DataManager Main "manager" object where data are stored. Single instance of this class is ABREngine.Instance.Data.
    KeyData High-level representation of geometric data. See Key Data.
    RawDataset Low-level representation of geometric data. See Basic Terminology
    RawDatasetAdapter Factory used to create ABR-compatible raw datasets from existing data you have (e.g., creating a surface out of a bunch of @UnityEngine.Vector3 s)
    MediaDataLoader Load data from the media folder
    ResourcesDataLoader Load data from any Unity Resources folder - useful for bundling data with a project.
    HttpDataLoader Load data from a network (http) source (must be set up with ABR data server)

    Data Variables and Ranges

    Class Importance
    ScalarDataVariable Scalar variables (single value at each point in the dataset)
    VectorDataVariable Vector variables (3 values at each point in the dataset)
    @IVLab.ABREngine.DataRange Representation of a data range (min/max, only meaningful for scalar variables

    VisAssets

    Class Importance
    VisAssetManager Main "manager" object where VisAssets are stored. Single instance of this class is ABREngine.Instance.VisAssets.
    VisAssetLoader Responsible for loading visassets, deciding which VisAsset fetcher to use, and error handling
    VisAsset Every VisAsset is one of these
    ColormapVisAsset Imported from a colormap.xml and have a GetGradient() method to get a Texture2D
    LineTextureVisAsset Imported from a horizontal.png texture, have a GetTexture() method to get a Texture2D
    SurfaceTextureVisAsset Imported from a texture.png texture, have a GetTexture() method to get a Texture2D
    GlyphVisAsset LOD-Separated, imported from a LOD1.obj and normal-mapped with a LOD1.png.
    VisAssetGradient Gradients of multiple VisAssets (applies to every VisAsset type except Colormaps)

    Data Impressions

    Class Importance
    DataImpression Main class that all data impressions inherit from
    SimpleSurfaceDataImpression Data impression for surfaces. Takes key data type "Surface"
    SimpleLineDataImpression Data impression for ribbon-formed lines. Takes key data type "Lines"
    SimpleGlyphDataImpression Data impression for glyphs. Takes key data type "Points"
    SimpleVolumeDataImpression Data impression for volume data. Takes key data type "Volume" (a structured grid)
    InstancedSurfaceDataImpression Data impression for a series of instanced surfaces (same geometry repeated over many different transforms)
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