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      • ABRFilterExample
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    • IVLab.ABREngine
      • ABRConfig
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      • ABRInputGenre
      • ABRInputIndexerModule
      • ABRLight
      • ABRLightManager
      • ABRPlateType
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      • AnglePrimitive
      • BooleanPrimitive
      • ColormapVisAsset
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      • DataPath.DataPathType
      • DataPoint
      • DataRange<T>
      • DataTopology
      • Dataset
      • FilePathVisAssetFetcher
      • FloatPrimitive
      • GlyphGradient
      • GlyphVisAsset
      • GradientBlendMap
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      • IABRInput
      • IABRStateLoader
      • IColormapVisAsset
      • ICoordSpaceConverter
      • IDataAccessor
      • IDataImpressionRenderInfo
      • IDataLoader
      • IDataVariable<T>
      • IFloatPrimitive
      • IGlyphVisAsset
      • IHasDataset
      • IHasKeyData
      • IIntegerPrimitive
      • IKeyDataRenderInfo
      • ILineTextureVisAsset
      • IPrimitive
      • IPrimitiveGradient
      • ISurfaceTextureVisAsset
      • ITextureGradient
      • IVisAsset
      • IVisAssetFetcher
      • IVisAssetGradient<T>
      • IVolumeCoordSpaceConverter
      • IVolumeDataAccessor
      • InstancedMeshRenderer
      • InstancedSurfaceDataImpression
      • IntegerPrimitive
      • KeyData
      • LengthPrimitive
      • LineKeyData
      • LineTextureGradient
      • LineTextureVisAsset
      • MediaDataLoader
      • Notifier
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      • PercentPrimitive
      • PointKeyData
      • PrimitiveGradient
      • RawABRInput
      • RawDataset
      • RawDataset.BinaryData
      • RawDataset.JsonHeader
      • RawDatasetAdapter
      • RawPrimitiveGradient
      • RawVisAssetGradient
      • RenderHints
      • ResourceStateFileLoader
      • ResourceVisAssetFetcher
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      • ScalarDataVariable
      • SerializableFloatArray
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      • SimpleGlyphDataImpression
      • SimpleLineDataImpression
      • SimpleLineRenderInfo
      • SimpleSurfaceDataImpression
      • SimpleSurfaceRenderInfo
      • SimpleVolumeDataImpression
      • StateLocalVisAssetFetcher
      • SurfaceKeyData
      • SurfaceTextureGradient
      • SurfaceTextureVisAsset
      • TextStateFileLoader
      • TypeExtentions
      • UnityObjectSerializer
      • UpdateLevel
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      • VisAsset
      • VisAssetGradient
      • VisAssetLoader
      • VisAssetManager
      • VolumeKeyData
    • IVLab.ABREngine.Examples
      • CSVToPoints
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    • IVLab.ABREngine.ExtensionMethods
      • DirectoryInfoExtensions
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    • IVLab.ABREngine.Legends
      • ABRLegend
      • ABRLegendEntry
      • ABRLegendEntry.Label
      • ABRLegendGeometry

    Class SurfaceTextureGradient

    Inheritance
    object
    VisAsset
    VisAssetGradient
    SurfaceTextureGradient
    Implements
    ISurfaceTextureVisAsset
    IVisAssetGradient<SurfaceTextureVisAsset>
    IVisAsset
    IABRInput
    ITextureGradient
    Namespace: IVLab.ABREngine
    Assembly: IVLab.ABREngine.Runtime.dll
    Syntax
    public class SurfaceTextureGradient : VisAssetGradient, ISurfaceTextureVisAsset, IVisAssetGradient<SurfaceTextureVisAsset>, IVisAsset, IABRInput, ITextureGradient

    Properties

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    BlendMaps

    Internal calculations for blend maps used for rendering

    Declaration
    public GradientBlendMap BlendMaps { get; }
    Property Value
    Type Description
    GradientBlendMap
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    Stops

    List of gradient stops (length of VisAssets - 1)

    Declaration
    public List<float> Stops { get; }
    Property Value
    Type Description
    List<float>
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    VisAssetCount

    How many VisAssets are in the gradient? (1 if it's not a gradient)

    Declaration
    public int VisAssetCount { get; }
    Property Value
    Type Description
    int
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    VisAssets

    List of all VisAssets inside this gradient

    Declaration
    public List<SurfaceTextureVisAsset> VisAssets { get; }
    Property Value
    Type Description
    List<SurfaceTextureVisAsset>

    Methods

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    GetTexture()

    Obtain the first (or, only) texture in a multi-visasset gradient

    Declaration
    public Texture2D GetTexture()
    Returns
    Type Description
    Texture2D
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    GetTexture(int)

    Obtain the texture at a specific index within a multi-visasset gradient

    Declaration
    public Texture2D GetTexture(int gradientIndex)
    Parameters
    Type Name Description
    int gradientIndex
    Returns
    Type Description
    Texture2D
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    GetTexture(float)

    Obtain the texture at a specific t-value (percentage) within a multi-visasset gradient

    Declaration
    public Texture2D GetTexture(float gradientT)
    Parameters
    Type Name Description
    float gradientT
    Returns
    Type Description
    Texture2D
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    Initialize(Guid, List<SurfaceTextureVisAsset>, List<float>)

    Initialize this gradient with a UUID, some VisAssets, and some Stops. This is used instead of a constructor because it is much more flexible.

    Declaration
    public void Initialize(Guid uuid, List<SurfaceTextureVisAsset> visAssets, List<float> stops)
    Parameters
    Type Name Description
    Guid uuid
    List<SurfaceTextureVisAsset> visAssets
    List<float> stops

    Implements

    ISurfaceTextureVisAsset
    IVisAssetGradient<T>
    IVisAsset
    IABRInput
    ITextureGradient
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