Namespace IVLab.ABREngine.Examples
Classes
CSVToPoints
CreateDataset
This example creates a simple cube dataset with one variable, loads it into ABR, and displays a single data impression with the cube. Attach this component to a GameObject to load the example dataset. This example assumes a blank ABR configuration.
InteractiveState
In this example, we construct an ABR state from an example JSON file. Then, we interactively make modifications to the state, such as switching between colormaps and shrinking/growing the glyph size. This example assumes a blank ABR Configuration.
This state assumes that the following VisAssets are available (which they should be, in Runtime/Resources/media/visassets): (colormap): 66b3cde4-034d-11eb-a7e6-005056bae6d8 (colormap): 5a761a72-8bcb-11ea-9265-005056bae6d8 (glyph): 1af025aa-f1ed-11e9-a623-8c85900fd4af
Additionally, this will load a sample dataset from the ABREngine Resources folder: Demo/Wavelet/KeyData/Contour Demo/Wavelet/KeyData/Points Demo/Wavelet/ScalarVar/XAxis Demo/Wavelet/ScalarVar/YAxis
MtStHelensData
MtStHelensVisDriver
This sample contains examples of using more advanced parts of ABR, including:
- Using the RawDatasetAdapter to create ABR-compatible data from C# data structures
- Using DataImpressionGroups to control individual positioning of data in the scene
- Use of the PerIndexVisibility bit array
- Using VisAssetGradients in multivariate visualizations
Data are sourced from the USGS.