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      • ABRFilterExample
      • ABRQueryExample
      • ABRSpaceConvertExample
      • BackgroundColor
      • DebugDraw
      • DisableABRLights
      • GenerateDataAndUseStyle
      • Grabbable
      • Grabber
      • HideShowMenu
      • LightEditor
      • LightEditorTile
      • PerformanceEnhancer
      • SVScreenshot
    • IVLab.ABREngine
      • ABRConfig
      • ABRConfig.Consts
      • ABRConfig.GroupToDataMatrixOverrideFields
      • ABRDataContainer
      • ABREngine
      • ABREngine.StateChangeDelegate
      • ABRInputAttribute
      • ABRInputGenre
      • ABRInputIndexerModule
      • ABRLight
      • ABRLightManager
      • ABRPlateType
      • ABRServer
      • ABRStateParser
      • AnglePrimitive
      • BooleanPrimitive
      • ColormapVisAsset
      • DataImpression
      • DataImpressionGroup
      • DataManager
      • DataPath
      • DataPath.DataPathType
      • DataPoint
      • DataRange<T>
      • DataTopology
      • Dataset
      • FilePathVisAssetFetcher
      • FloatPrimitive
      • GlyphGradient
      • GlyphVisAsset
      • GradientBlendMap
      • HttpDataLoader
      • HttpStateFileLoader
      • HttpVisAssetFetcher
      • IABRInput
      • IABRStateLoader
      • IColormapVisAsset
      • ICoordSpaceConverter
      • IDataAccessor
      • IDataImpressionRenderInfo
      • IDataLoader
      • IDataVariable<T>
      • IFloatPrimitive
      • IGlyphVisAsset
      • IHasDataset
      • IHasKeyData
      • IIntegerPrimitive
      • IKeyDataRenderInfo
      • ILineTextureVisAsset
      • IPrimitive
      • IPrimitiveGradient
      • ISurfaceTextureVisAsset
      • ITextureGradient
      • IVisAsset
      • IVisAssetFetcher
      • IVisAssetGradient<T>
      • IVolumeCoordSpaceConverter
      • IVolumeDataAccessor
      • InstancedMeshRenderer
      • InstancedSurfaceDataImpression
      • IntegerPrimitive
      • KeyData
      • LengthPrimitive
      • LineKeyData
      • LineTextureGradient
      • LineTextureVisAsset
      • MediaDataLoader
      • Notifier
      • PathStateFileLoader
      • PercentPrimitive
      • PointKeyData
      • PrimitiveGradient
      • RawABRInput
      • RawDataset
      • RawDataset.BinaryData
      • RawDataset.JsonHeader
      • RawDatasetAdapter
      • RawPrimitiveGradient
      • RawVisAssetGradient
      • RenderHints
      • ResourceStateFileLoader
      • ResourceVisAssetFetcher
      • ResourcesDataLoader
      • ScalarDataVariable
      • SerializableFloatArray
      • SerializableVectorArray
      • SimpleGlyphDataImpression
      • SimpleLineDataImpression
      • SimpleLineRenderInfo
      • SimpleSurfaceDataImpression
      • SimpleSurfaceRenderInfo
      • SimpleVolumeDataImpression
      • StateLocalVisAssetFetcher
      • SurfaceKeyData
      • SurfaceTextureGradient
      • SurfaceTextureVisAsset
      • TextStateFileLoader
      • TypeExtentions
      • UnityObjectSerializer
      • UpdateLevel
      • VectorDataVariable
      • VisAsset
      • VisAssetGradient
      • VisAssetLoader
      • VisAssetManager
      • VolumeKeyData
    • IVLab.ABREngine.Examples
      • CSVToPoints
      • CreateDataset
      • InteractiveState
      • MtStHelensData
      • MtStHelensVisDriver
    • IVLab.ABREngine.ExtensionMethods
      • DirectoryInfoExtensions
      • ScriptableObjectExtensions
    • IVLab.ABREngine.Legends
      • ABRLegend
      • ABRLegendEntry
      • ABRLegendEntry.Label
      • ABRLegendGeometry

    Class InstancedSurfaceDataImpression

    An Instanced Surface data impression (very similar to glyphs, except geometries are specified from data rather than VisAssets)

    Note

    This data impression type is not supported by the ABR design interface, hence the lack of ABRInputAttribute annotations for its instance variables.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DataImpression
    InstancedSurfaceDataImpression
    Implements
    IHasDataset
    IHasKeyData
    ICoordSpaceConverter
    Namespace: IVLab.ABREngine
    Assembly: IVLab.ABREngine.Runtime.dll
    Syntax
    [ABRPlateType("Instanced Surface")]
    public class InstancedSurfaceDataImpression : DataImpression, IHasDataset, IHasKeyData, ICoordSpaceConverter

    Constructors

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    InstancedSurfaceDataImpression()

    An Instanced Surface data impression (very similar to glyphs, except geometries are specified from data rather than VisAssets)

    Note

    This data impression type is not supported by the ABR design interface, hence the lack of ABRInputAttribute annotations for its instance variables.

    Declaration
    protected InstancedSurfaceDataImpression()

    Fields

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    LayerName

    Define the layer name for this Data Impression

    Declaration
    protected const string LayerName = "ABR_Glyph"
    Field Value
    Type Description
    string
    Remarks
    Warning

    New Data Impressions should define a const string "LayerName" which corresponds to a Layer in Unity's Layer manager.

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    colorVariable

    Scalar color variable applied to each point of this data impression. This example switches between X-axis monotonically increasing and Y-axis monotonically increasing.

    Declaration
    [ABRInput("Color Variable", UpdateLevel.Style)]
    public ScalarDataVariable colorVariable
    Field Value
    Type Description
    ScalarDataVariable
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    colormap

    Colormap applied to the colorVariable. This example switches between a linear white-to-green colormap and a linear black-to-white colormap.

    Declaration
    [ABRInput("Colormap", UpdateLevel.Style)]
    public IColormapVisAsset colormap
    Field Value
    Type Description
    IColormapVisAsset
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    forceOutlineColor

    Force the use of outlineColor even if there's a colormap applied to the data. This example alternates between a white-to-green linear colormap (false) and a solid purple-blue (true)

    Declaration
    [ABRInput("Force Outline Color", UpdateLevel.Geometry)]
    public BooleanPrimitive forceOutlineColor
    Field Value
    Type Description
    BooleanPrimitive
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    instanceMesh

    The mesh to populate across all "instanced transforms" supplied by key data.

    Declaration
    [ABRInput("Instance Mesh", UpdateLevel.Geometry)]
    public Mesh instanceMesh
    Field Value
    Type Description
    Mesh
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    keyData

    KeyData for InstancedSurfaceDataImpression is an "unofficial" 5th type of Key Data - instanced matrices. These key data have no geometry, only a single variable that is a series of 4x4 matrices. Key data can be changed by modifying a RawDataset's matrixArrays and matrixArrayNames. The key data transforms (like every other key data in ABR) can be updated frame-by-frame so long as <xref href="IVLab.ABREngine.RenderHints.GeometryChanged" data-throw-if-not-resolved="false"></xref>= true is specified. For example, here we are spinning the transforms along the y axis.

    Declaration
    [ABRInput("Key Data", UpdateLevel.Geometry)]
    public KeyData keyData
    Field Value
    Type Description
    KeyData
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    nanColor

    Override the color used for NaN values in this data impression. If not supplied, will use the defaultNanColor.

    Declaration
    [ABRInput("NaN Color", UpdateLevel.Style)]
    public IColormapVisAsset nanColor
    Field Value
    Type Description
    IColormapVisAsset
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    outlineColor

    Color of the outline (when forceOutlineColor is true or there's no colormap/colorVariable)

    Declaration
    [ABRInput("Outline Color", UpdateLevel.Geometry)]
    public Color outlineColor
    Field Value
    Type Description
    Color
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    outlineWidth

    Width (in Unity world coords) of the outline

    Declaration
    [ABRInput("Outline Width", UpdateLevel.Geometry)]
    public LengthPrimitive outlineWidth
    Field Value
    Type Description
    LengthPrimitive
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    showOutline

    Show/hide outline on this data impression

    Declaration
    [ABRInput("Show Outline", UpdateLevel.Style)]
    public BooleanPrimitive showOutline
    Field Value
    Type Description
    BooleanPrimitive

    Properties

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    MaterialNames

    Name of the material to use to render this DataImpression

    Declaration
    protected override string[] MaterialNames { get; }
    Property Value
    Type Description
    string[]
    Overrides
    DataImpression.MaterialNames

    Methods

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    Cleanup()

    When this data impression is done being used, clean up after itself if necessary. This method may need access to the GameObject the data impression is applied to.

    Declaration
    public override void Cleanup()
    Overrides
    DataImpression.Cleanup()
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    ComputeGeometry()

    RENDERING STEP 1. Populate rendering information (Geometry) for the DataImpression. This is triggered by the DataImpressionGroup when an Geometry happens. This step is generally expensive.

    Declaration
    public override void ComputeGeometry()
    Overrides
    DataImpression.ComputeGeometry()
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    GetDataset()

    By default, there's no dataset. DataImpressions should only have one dataset, and it's up to them individually to enforce that they correctly implement this.

    Declaration
    public override Dataset GetDataset()
    Returns
    Type Description
    Dataset
    Overrides
    DataImpression.GetDataset()
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    GetKeyData()

    By default, there's no data. DataImpressions should only have one KeyData, and it's up to them individually to enforce that they correctly implement this.

    Declaration
    public override KeyData GetKeyData()
    Returns
    Type Description
    KeyData
    Overrides
    DataImpression.GetKeyData()
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    GetKeyDataTopology()

    By default, there's no data. DataImpressions should only have one KeyData, and it's up to them individually to enforce that they correctly implement this.

    Declaration
    public override DataTopology GetKeyDataTopology()
    Returns
    Type Description
    DataTopology
    Overrides
    DataImpression.GetKeyDataTopology()
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    SetKeyData(KeyData)

    By default, there's no data. DataImpressions should only have one KeyData, and it's up to them individually to enforce that they correctly implement this.

    Declaration
    public override void SetKeyData(KeyData kd)
    Parameters
    Type Name Description
    KeyData kd
    Overrides
    DataImpression.SetKeyData(KeyData)
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    SetupGameObject()

    RENDERING STEP 2. Take geometric rendering information computed in ComputeGeometry() and sets up proper game object(s) and components for this Data Impression. Transfers geometry into Unity format (e.g. a Mesh). No geometric computations should happen in this method, and it should generally be lightweight.

    Declaration
    public override void SetupGameObject()
    Overrides
    DataImpression.SetupGameObject()
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    UpdateStyling()

    RENDERING STEP 3. Update the "styling" of an impression by sending each styling parameter to the shader. Occasionally will need to set per-vertex items like transforms. This method should generally be lightweight.

    Declaration
    public override void UpdateStyling()
    Overrides
    DataImpression.UpdateStyling()
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    UpdateVisibility()

    RENDERING STEP 4. Update the visibility of an impression (hidden or shown)

    Declaration
    public override void UpdateVisibility()
    Overrides
    DataImpression.UpdateVisibility()

    Implements

    IHasDataset
    IHasKeyData
    ICoordSpaceConverter
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