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      • ABRFilterExample
      • ABRQueryExample
      • ABRSpaceConvertExample
      • BackgroundColor
      • DebugDraw
      • DisableABRLights
      • GenerateDataAndUseStyle
      • Grabbable
      • Grabber
      • HideShowMenu
      • LightEditor
      • LightEditorTile
      • PerformanceEnhancer
      • SVScreenshot
    • IVLab.ABREngine
      • ABRConfig
      • ABRConfig.Consts
      • ABRConfig.GroupToDataMatrixOverrideFields
      • ABRDataContainer
      • ABREngine
      • ABREngine.StateChangeDelegate
      • ABRInputAttribute
      • ABRInputGenre
      • ABRInputIndexerModule
      • ABRLight
      • ABRLightManager
      • ABRPlateType
      • ABRServer
      • ABRStateParser
      • AnglePrimitive
      • BooleanPrimitive
      • ColormapVisAsset
      • DataImpression
      • DataImpressionGroup
      • DataManager
      • DataPath
      • DataPath.DataPathType
      • DataPoint
      • DataRange<T>
      • DataTopology
      • Dataset
      • FilePathVisAssetFetcher
      • FloatPrimitive
      • GlyphGradient
      • GlyphVisAsset
      • GradientBlendMap
      • HttpDataLoader
      • HttpStateFileLoader
      • HttpVisAssetFetcher
      • IABRInput
      • IABRStateLoader
      • IColormapVisAsset
      • ICoordSpaceConverter
      • IDataAccessor
      • IDataImpressionRenderInfo
      • IDataLoader
      • IDataVariable<T>
      • IFloatPrimitive
      • IGlyphVisAsset
      • IHasDataset
      • IHasKeyData
      • IIntegerPrimitive
      • IKeyDataRenderInfo
      • ILineTextureVisAsset
      • IPrimitive
      • IPrimitiveGradient
      • ISurfaceTextureVisAsset
      • ITextureGradient
      • IVisAsset
      • IVisAssetFetcher
      • IVisAssetGradient<T>
      • IVolumeCoordSpaceConverter
      • IVolumeDataAccessor
      • InstancedMeshRenderer
      • InstancedSurfaceDataImpression
      • IntegerPrimitive
      • KeyData
      • LengthPrimitive
      • LineKeyData
      • LineTextureGradient
      • LineTextureVisAsset
      • MediaDataLoader
      • Notifier
      • PathStateFileLoader
      • PercentPrimitive
      • PointKeyData
      • PrimitiveGradient
      • RawABRInput
      • RawDataset
      • RawDataset.BinaryData
      • RawDataset.JsonHeader
      • RawDatasetAdapter
      • RawPrimitiveGradient
      • RawVisAssetGradient
      • RenderHints
      • ResourceStateFileLoader
      • ResourceVisAssetFetcher
      • ResourcesDataLoader
      • ScalarDataVariable
      • SerializableFloatArray
      • SerializableVectorArray
      • SimpleGlyphDataImpression
      • SimpleLineDataImpression
      • SimpleLineRenderInfo
      • SimpleSurfaceDataImpression
      • SimpleSurfaceRenderInfo
      • SimpleVolumeDataImpression
      • StateLocalVisAssetFetcher
      • SurfaceKeyData
      • SurfaceTextureGradient
      • SurfaceTextureVisAsset
      • TextStateFileLoader
      • TypeExtentions
      • UnityObjectSerializer
      • UpdateLevel
      • VectorDataVariable
      • VisAsset
      • VisAssetGradient
      • VisAssetLoader
      • VisAssetManager
      • VolumeKeyData
    • IVLab.ABREngine.Examples
      • CSVToPoints
      • CreateDataset
      • InteractiveState
      • MtStHelensData
      • MtStHelensVisDriver
    • IVLab.ABREngine.ExtensionMethods
      • DirectoryInfoExtensions
      • ScriptableObjectExtensions
    • IVLab.ABREngine.Legends
      • ABRLegend
      • ABRLegendEntry
      • ABRLegendEntry.Label
      • ABRLegendGeometry

    Class ABRLegend

    Generate geometry, encodings, and legend images/GameObjects for ABR states

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ABRLegend
    Namespace: IVLab.ABREngine.Legends
    Assembly: IVLab.ABREngine.Runtime.dll
    Syntax
    public class ABRLegend : MonoBehaviour

    Fields

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    entryOffset

    Generate geometry, encodings, and legend images/GameObjects for ABR states

    Declaration
    [Tooltip("Offset for each entry of the legend")]
    public Vector3 entryOffset
    Field Value
    Type Description
    Vector3
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    legendEntry2DPrefab

    Generate geometry, encodings, and legend images/GameObjects for ABR states

    Declaration
    [Tooltip("Prefab for 2D (2 variable) legend entries")]
    public GameObject legendEntry2DPrefab
    Field Value
    Type Description
    GameObject
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    updateOnABRStateChange

    Generate geometry, encodings, and legend images/GameObjects for ABR states

    Declaration
    [Tooltip("Should the legend be updated whenever the ABR state is updated?")]
    public bool updateOnABRStateChange
    Field Value
    Type Description
    bool

    Methods

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    CreateGlyphLegendEntry(SimpleGlyphDataImpression)

    Construct a glyph data impression for a glyph legend entry

    Declaration
    public static SimpleGlyphDataImpression CreateGlyphLegendEntry(SimpleGlyphDataImpression i)
    Parameters
    Type Name Description
    SimpleGlyphDataImpression i
    Returns
    Type Description
    SimpleGlyphDataImpression
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    CreateRibbonLegendEntry(SimpleLineDataImpression)

    Construct a ribbon data impression for a line legend entry

    Declaration
    public static SimpleLineDataImpression CreateRibbonLegendEntry(SimpleLineDataImpression i)
    Parameters
    Type Name Description
    SimpleLineDataImpression i
    Returns
    Type Description
    SimpleLineDataImpression
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    CreateSurfaceLegendEntry(SimpleSurfaceDataImpression)

    Construct a surface data impression for legend entry

    Declaration
    public static SimpleSurfaceDataImpression CreateSurfaceLegendEntry(SimpleSurfaceDataImpression i)
    Parameters
    Type Name Description
    SimpleSurfaceDataImpression i
    Returns
    Type Description
    SimpleSurfaceDataImpression
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    CreateVolumeLegendEntry(SimpleVolumeDataImpression)

    Construct a volume data impression for legend entry

    Declaration
    public static SimpleVolumeDataImpression CreateVolumeLegendEntry(SimpleVolumeDataImpression i)
    Parameters
    Type Name Description
    SimpleVolumeDataImpression i
    Returns
    Type Description
    SimpleVolumeDataImpression
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    UpdateLegend(JObject)

    Update the legend display in Unity from the current ABR state

    Declaration
    public void UpdateLegend(JObject state)
    Parameters
    Type Name Description
    JObject state
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