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      • ABRFilterExample
      • ABRQueryExample
      • ABRSpaceConvertExample
      • BackgroundColor
      • DebugDraw
      • DisableABRLights
      • GenerateDataAndUseStyle
      • Grabbable
      • Grabber
      • HideShowMenu
      • LightEditor
      • LightEditorTile
      • PerformanceEnhancer
      • SVScreenshot
    • IVLab.ABREngine
      • ABRConfig
      • ABRConfig.Consts
      • ABRConfig.GroupToDataMatrixOverrideFields
      • ABRDataContainer
      • ABREngine
      • ABREngine.StateChangeDelegate
      • ABRInputAttribute
      • ABRInputGenre
      • ABRInputIndexerModule
      • ABRLight
      • ABRLightManager
      • ABRPlateType
      • ABRServer
      • ABRStateParser
      • AnglePrimitive
      • BooleanPrimitive
      • ColormapVisAsset
      • DataImpression
      • DataImpressionGroup
      • DataManager
      • DataPath
      • DataPath.DataPathType
      • DataPoint
      • DataRange<T>
      • DataTopology
      • Dataset
      • FilePathVisAssetFetcher
      • FloatPrimitive
      • GlyphGradient
      • GlyphVisAsset
      • GradientBlendMap
      • HttpDataLoader
      • HttpStateFileLoader
      • HttpVisAssetFetcher
      • IABRInput
      • IABRStateLoader
      • IColormapVisAsset
      • ICoordSpaceConverter
      • IDataAccessor
      • IDataImpressionRenderInfo
      • IDataLoader
      • IDataVariable<T>
      • IFloatPrimitive
      • IGlyphVisAsset
      • IHasDataset
      • IHasKeyData
      • IIntegerPrimitive
      • IKeyDataRenderInfo
      • ILineTextureVisAsset
      • IPrimitive
      • IPrimitiveGradient
      • ISurfaceTextureVisAsset
      • ITextureGradient
      • IVisAsset
      • IVisAssetFetcher
      • IVisAssetGradient<T>
      • IVolumeCoordSpaceConverter
      • IVolumeDataAccessor
      • InstancedMeshRenderer
      • InstancedSurfaceDataImpression
      • IntegerPrimitive
      • KeyData
      • LengthPrimitive
      • LineKeyData
      • LineTextureGradient
      • LineTextureVisAsset
      • MediaDataLoader
      • Notifier
      • PathStateFileLoader
      • PercentPrimitive
      • PointKeyData
      • PrimitiveGradient
      • RawABRInput
      • RawDataset
      • RawDataset.BinaryData
      • RawDataset.JsonHeader
      • RawDatasetAdapter
      • RawPrimitiveGradient
      • RawVisAssetGradient
      • RenderHints
      • ResourceStateFileLoader
      • ResourceVisAssetFetcher
      • ResourcesDataLoader
      • ScalarDataVariable
      • SerializableFloatArray
      • SerializableVectorArray
      • SimpleGlyphDataImpression
      • SimpleLineDataImpression
      • SimpleLineRenderInfo
      • SimpleSurfaceDataImpression
      • SimpleSurfaceRenderInfo
      • SimpleVolumeDataImpression
      • StateLocalVisAssetFetcher
      • SurfaceKeyData
      • SurfaceTextureGradient
      • SurfaceTextureVisAsset
      • TextStateFileLoader
      • TypeExtentions
      • UnityObjectSerializer
      • UpdateLevel
      • VectorDataVariable
      • VisAsset
      • VisAssetGradient
      • VisAssetLoader
      • VisAssetManager
      • VolumeKeyData
    • IVLab.ABREngine.Examples
      • CSVToPoints
      • CreateDataset
      • InteractiveState
      • MtStHelensData
      • MtStHelensVisDriver
    • IVLab.ABREngine.ExtensionMethods
      • DirectoryInfoExtensions
      • ScriptableObjectExtensions
    • IVLab.ABREngine.Legends
      • ABRLegend
      • ABRLegendEntry
      • ABRLegendEntry.Label
      • ABRLegendGeometry

    Class InstancedMeshRenderer

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InstancedMeshRenderer
    Namespace: IVLab.ABREngine
    Assembly: IVLab.ABREngine.Runtime.dll
    Syntax
    public class InstancedMeshRenderer : MonoBehaviour

    Fields

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    block

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public MaterialPropertyBlock block
    Field Value
    Type Description
    MaterialPropertyBlock
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    bounds

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public Bounds bounds
    Field Value
    Type Description
    Bounds
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    cachedInstanceCount

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public int cachedInstanceCount
    Field Value
    Type Description
    int
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    instanceCount

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public int instanceCount
    Field Value
    Type Description
    int
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    instanceDensity

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public float instanceDensity
    Field Value
    Type Description
    float
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    instanceLocalTransforms

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public Matrix4x4[] instanceLocalTransforms
    Field Value
    Type Description
    Matrix4x4[]
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    instanceMaterial

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public Material instanceMaterial
    Field Value
    Type Description
    Material
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    instanceMesh

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public Mesh instanceMesh
    Field Value
    Type Description
    Mesh
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    renderInfo

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public Vector4[] renderInfo
    Field Value
    Type Description
    Vector4[]
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    subMeshIndex

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public int subMeshIndex
    Field Value
    Type Description
    int
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    useInstanced

    Custom-tailored Instanced Mesh Renderer for rendering glyphs in ABR. When using this, developers should make sure that "Use Instanced" is checked on the material that these glyphs are using.

    Declaration
    public bool useInstanced
    Field Value
    Type Description
    bool
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